|
Post by roguestar on Jun 22, 2010 20:36:10 GMT -5
That one noise you hear in games and it's terrifying, right? But you don't exactly know how to do so for your own works. It seems daunting at first, but it's not that hard. One of the easy ways is to process different samples. In your favorite digital audio workstation there's usually a function to timestretch a sequenced sample. For those without DAWs, there's audacity with a similar feature. What it does is turn relatively tame samples into hell. Example 1: the .mp3 in the attachment is cut out from a generic dnb song. Amen break, reese bass. Attachments:
|
|
|
Post by roguestar on Jun 22, 2010 20:38:38 GMT -5
But with SCIENCE it is now the ungodly call of an outer god or something.
[file too large dagnabbit]
|
|
|
Post by roguestar on Jun 22, 2010 20:40:02 GMT -5
|
|
beerdo
New Member
Fuck hiding.
Posts: 31
|
Post by beerdo on Jun 22, 2010 20:40:48 GMT -5
But with SCIENCE it is now the ungodly call of an outer god or something. [file too large dagnabbit] Hey, don't worry, I can already begin to imagine it in my head. That unaltered clip alone brings to mind running down dimly lit corridors, desperately glancing from side-to-side while looking for a safe haven to duck into. ;D
|
|
beerdo
New Member
Fuck hiding.
Posts: 31
|
Post by beerdo on Jun 22, 2010 20:44:18 GMT -5
Now that one DEFINITELY works. See, people? It's just that simple! You can turn one ordinary, everyday, mundane clip of music into something absolutely eerie and disorienting. Great job roguestar!
|
|
|
Post by steph on Jun 22, 2010 20:45:01 GMT -5
haha shit that's awesome!
|
|
|
Post by Kino on Jun 22, 2010 20:45:45 GMT -5
Sounds good! It's unrecognizable from the original and it does have that creepy vibe...
|
|
|
Post by 404 on Jun 22, 2010 20:52:49 GMT -5
This man has talent.
|
|
beerdo
New Member
Fuck hiding.
Posts: 31
|
Post by beerdo on Jun 22, 2010 21:14:34 GMT -5
FUND IT!!!
|
|